Risk

Designed by: Albert Lamorisse,Michael I. Levin

Monopoly, Cluedo and Risk make up the triumvirate of old school family board games; and where Cluedo asked you to solve a single murder, and Monopoly to close your eyes to the evils of rampant capitalism, Risk invites you to indulge in a little bit of world war. As with the other two entries, it feels unnecessary to elucidate the rules – there are many more interesting modern games that dip toes into similar waters. Risk by comparison feels old-fashioned; veryluck-dependent, unbalanced, and a bit spiteful.

However if you’re a dyed-in-the-wool Risk fan you may want to explore the highly-rated Risk Legacy. It takes the mechanics of the original game and mixes in something new: over multiple plays the parameters of the game change. You get to name cities and regions and open envelopes that give you certain benefits etc. Be warned; the game is designed to be played multiple times so don’t rush out and purchase on a whim.

Sam says

I probably have a bit more time for Risk than Joe does, as I whiled away quite a few summer evenings playing it as a student. But take the nostalgia factor away and it does feel like it's now been superseded by many games that play a lot faster and don't hinge quite so heavily on the luck factor. If you really want to be able to fight for world (or galactic) domination, you are now very well catered for! As well as the related games on the left, you could try the historically-themed Memoir 44, the epic economic warfare of Colonial, the feisty space battles of Quantum, the cunning tactical challenge of Wallenstein or the verging-on-silliness strategy/flicking combo of Ascending Empires, all of which put Risk in the shade really.

Joe says

Much too long for the amount of luck involved, and there are, simply, better games out there. I'd like to try Risk: Legacy though.

The guru's verdict

  • Take That!

    Take That!

    It's a war, so lots of direct confrontation and unpleasantness.

  • Fidget Factor!

    Fidget Factor!

    Lots of waiting around.

  • Brain Burn!

    Brain Burn!

    Not enough.

  • Again Again!

    Again Again!

    Only once the mental bruising subsides.

Players 2-6 Players
Years 12+ Years
Mins 120 Mins
Complexity
Learning time
20 minutes
First play time
120 minutes