


- Learning time
- 5 minutes
- First play time
- 15 minutes
Designed by:
Qwixx is a pure dice game – no theme, no board – the small box contains simply a pad of score sheets and six dice.
Each player takes a score sheet, and attempts to cross off as many numbers as possible on four different coloured rows, red and yellow numbered 2-12, green and blue numbered 12-2, using numbers available on the coloured dice. The catch is that once you’ve checked off a number you lock out all those before it.Thus your options diminish over the course of the game, and you find yourself rolling ‘fehlwurfe’, or mis-throws, which score -5 points. Once players have locked out two of the coloured rows, or someone has made four mis-throws, the game is over and scores are tallied. The more crosses per row, the more points.
It’s a bit like Yahtzee, but with a little more player interaction and no poker hands to memorise. Despite the themeless simplicity, there’s fun to be had – goading your opponents by muttering ‘Fehlwurfe?’ repeatedly while they try and work out whether they can use their dice is recommended. It makes a good after-dinner family game – you won’t even need to clear away the dishes.
Great casual game for two to four. More than the sum of its parts.
You can ban the chanting of 'Fehlwurfe?' if it upsets people - it's not in the actual rules.
Everyone plays on everyone's turn, so there's no time for fidgeting.
The extent of the maths is adding two dice together - it's a good way to get to grips with the probabilities of rolling two 6-sided dice. "seven again?!"
There's a lot of luck, and the strategy is simple enough to understand after a couple of plays (your scores will probably double in the second game), but you won't want to play it all evening.
Sam says
A simple game that despite its spreadsheet-esque appearance, has an edge.